Ranged Combat

Base To-Hit: 12

Modifiers to shooting:

Types of Shot:

1) Wild- The shot is not aimed at all. This shot is made whenever it is appropriate, such as when riding on a horse and not specifically trained in shooting from horseback, or when drawing one’s gun and firing it in the same action unless specifically skilled in doing so. No bonuses apply.

2) Normal- The shot is aimed and taken in one action. The bonuses that apply are those of weapon proficiency.

3) Aimed- The shot is aimed for one full action and fired in the next. If the shooter is hit or dodges in the interim they do not get the bonuses for an Aimed shot. A person must have the relevant weapon proficiency to make an Aimed shot. The bonuses that apply are weapon proficiency, and +2 for all Aimed shots.

4) Snipe- The shot is aimed for 2 full actions and fired on the third. If the shooter is hit or dodges in the interim they do not get the bonuses for a Snipe shot. A person must have the relevant weapon proficiency to make a Snipe shot. A person must have the Sniper skill to make a Snipe shot. The bonuses that apply are weapon proficiency, +2 for all Aimed shots, and +2 for Snipe shot.

5) Called- A called shot is any shot that targets a part other than the main body. A shooter can attempt a called shot at any time. A Called shot hits on a 16 or higher.

How a Defender Causes Modifiers to Shooting:

1) A Called shot is required to hit any target that is behind cover

2) If the target is moving, the attacker suffers a to-hit penalty from -1 (the target is walking) to -3 (the target is a skycycle blazing past at 300mph).

3) If the target is “generally evading” (i.e. zigzagging as they move) the attacker suffers a to-hit penalty of -2

Distance modifiers:

5’-100’ = +3 (The space between bases on a baseball diamond is 90’)

101’-300’ = +2 (A football field is 300’ long, not including the depths of the end zones)

301’-600’ = 0 (A standard Chicago city block is about 660’ long)

601’-900’ = -1

901’-1200’ = -2

1200’< = -3

Dodging Lasers:

In Melee: Defender may parry with full bonuses (this is because we found that pistols do way more damage than swords so we were shooting each other in hand to hand combat. It was dumb. Also, it kind of makes sense: If you are brawling with someone and they try to pull a gun and shoot you, you can swat the gun aside)

5’-200’ away: defender is at -5 to dodge the shot (if you dodge then success or fail, you still loose your next action as you were too busy trying to not get shot)

over 200’ away: Full bonuses to dodge

Defender is only allowed to attempt to dodge when they can see the shooter. this is like a person who throws themselves to the ground or some other drastic attempt to get out of the way. They aren’t dodging the laser blast which travels at the speed of light, but rather they are moving themselves out of the way when they see an attacker aiming right for them.

Things to keep in mind during ranged combat

As an attacker: What kind of shot am I taking, and how far away is my target.

As a defender: What am I doing to make myself more difficult to hit, and can I see where the attack is coming from.

Ranged Combat

Winter Is Coming, eh? naynayurbs